Mythic Mahjong’s gameplay is standard mahjong for the most part. Whenever you start a new level you’ll be given a board with tons of differently colored and designed tiles placed and stacked in various designs. In order to complete the level you must remove enough of the tiles by clicking on likeminded pairs that either have their complete left or right side fully open and not touching any adjacent tiles. As you remove tiles you’ll gradually discover two giant gems, which represent those that you are trying to find for the queen. Once the gems have been exposed enough to click on them like the other mahjong tiles, you’ll then instantly remove all the remaining tiles, clear the level, and then move on to the next board.
Scattered among the tiles of the board you’ll also find tiles with special abilities attached, such as letting you instantly remove a tile and a partner of it by simply clicking on one, quickly highlighting one match at a time in a row, or even showing all the possible matches on a board at one time. The spell tiles, I found out, usually happened more from accident rather than strategic thinking, which was fine by me since they still managed to get the job done more often than not.
Besides the usual boards, you’ll also run across boss battles, which play just like usual for the most part. On the boss battle boards you’ll find special tiles that will let you throw fireballs, attack with swords, or hurl bolts of lightning. Instead of needing to match two gems to win the level and move on, during the boss battles you’ll need to eliminate the boss’ health meter in order to win. If you’re familiar with Puzzle Quest, it’s nothing like that at all, as these bosses don’t fight back and are really there just to switch the gameplay up a tiny bit.
OS: Windows 2000/XP/Vista
CPU: 800 Mhz
RAM: 256 MB
Hard Drive: 49 MB